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xkb /
compat /
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507
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228
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469
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287
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466
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4.47
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1001
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341
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1.8
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Code Editor : mousekeys
// Interpretations for arrow keys and a bunch of // other common keysyms which make it possible to // bind "mouse" keys using xmodmap and activate or // deactivate them from the keyboard. default partial xkb_compatibility "mousekeys" { // Keypad actions. interpret.repeat= True; interpret KP_1 { action = MovePtr(x=-1,y= +1); }; interpret KP_End { action = MovePtr(x=-1,y= +1); }; interpret KP_2 { action = MovePtr(x=+0,y= +1); }; interpret KP_Down { action = MovePtr(x=+0,y= +1); }; interpret KP_3 { action = MovePtr(x=+1,y=+1); }; interpret KP_Next { action = MovePtr(x=+1,y=+1); }; interpret KP_4 { action = MovePtr(x=-1,y=+0); }; interpret KP_Left { action = MovePtr(x=-1,y=+0); }; interpret KP_6 { action = MovePtr(x=+1,y=+0); }; interpret KP_Right { action = MovePtr(x=+1,y=+0); }; interpret KP_7 { action = MovePtr(x=-1,y=-1); }; interpret KP_Home { action = MovePtr(x=-1,y=-1); }; interpret KP_8 { action = MovePtr(x=+0,y=-1); }; interpret KP_Up { action = MovePtr(x=+0,y=-1); }; interpret KP_9 { action = MovePtr(x=+1,y=-1); }; interpret KP_Prior { action = MovePtr(x=+1,y=-1); }; interpret KP_5 { action = PointerButton(button=default); }; interpret KP_Begin { action = PointerButton(button=default); }; interpret KP_F2 { action = SetPtrDflt(affect=defaultButton,button=1); }; interpret KP_Divide { action = SetPtrDflt(affect=defaultButton,button=1); }; interpret KP_F3 { action = SetPtrDflt(affect=defaultButton,button=2); }; interpret KP_Multiply { action = SetPtrDflt(affect=defaultButton,button=2); }; interpret KP_F4 { action = SetPtrDflt(affect=defaultButton,button=3); }; interpret KP_Subtract { action = SetPtrDflt(affect=defaultButton,button=3); }; interpret KP_Separator { action = PointerButton(button=default,count=2); }; interpret KP_Add { action = PointerButton(button=default,count=2); }; interpret KP_0 { action = LockPointerButton(button=default,affect=lock); }; interpret KP_Insert { action = LockPointerButton(button=default,affect=lock); }; interpret KP_Decimal { action = LockPointerButton(button=default,affect=unlock); }; interpret KP_Delete { action = LockPointerButton(button=default,affect=unlock); }; // Additional mappings for Solaris keypad compatibility. interpret F25 { // aka KP_Divide action = SetPtrDflt(affect=defaultButton,button=1); }; interpret F26 { // aka KP_Multiply action = SetPtrDflt(affect=defaultButton,button=2); }; interpret F27 { // aka KP_Home action = MovePtr(x=-1,y=-1); }; interpret F29 { // aka KP_Prior action = MovePtr(x=+1,y=-1); }; interpret F31 { // aka KP_Begin action = PointerButton(button=default); }; interpret F33 { // aka KP_End action = MovePtr(x=-1,y= +1); }; interpret F35 { // aka KP_Next action = MovePtr(x=+1,y=+1); }; interpret.repeat= False; // New keysym actions. interpret Pointer_Button_Dflt { action= PointerButton(button=default); }; interpret Pointer_Button1 { action= PointerButton(button=1); }; interpret Pointer_Button2 { action= PointerButton(button=2); }; interpret Pointer_Button3 { action= PointerButton(button=3); }; interpret Pointer_DblClick_Dflt { action= PointerButton(button=default,count=2); }; interpret Pointer_DblClick1 { action= PointerButton(button=1,count=2); }; interpret Pointer_DblClick2 { action= PointerButton(button=2,count=2); }; interpret Pointer_DblClick3 { action= PointerButton(button=3,count=2); }; interpret Pointer_Drag_Dflt { action= LockPointerButton(button=default); }; interpret Pointer_Drag1 { action= LockPointerButton(button=1); }; interpret Pointer_Drag2 { action= LockPointerButton(button=2); }; interpret Pointer_Drag3 { action= LockPointerButton(button=3); }; interpret Pointer_EnableKeys { action= LockControls(controls=MouseKeys); }; interpret Pointer_Accelerate { action= LockControls(controls=MouseKeysAccel); }; interpret Pointer_DfltBtnNext { action= SetPtrDflt(affect=defaultButton,button= +1); }; interpret Pointer_DfltBtnPrev { action= SetPtrDflt(affect=defaultButton,button= -1); }; // Allow an indicator for MouseKeys. indicator "Mouse Keys" { indicatorDrivesKeyboard; controls= MouseKeys; }; };
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