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Code Editor : bird.php
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Flappy Capybara</title> <style> html, body { margin: 0; padding: 0; background: #70c5ce; overflow: hidden; height: 100%; } canvas { display: block; width: 100vw; height: 100vh; touch-action: manipulation; } #difficultyMenu { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; background: white; padding: 20px; border-radius: 10px; } #difficultyMenu button { margin: 10px; padding: 10px 20px; font-size: 16px; } </style> </head> <body> <div id="difficultyMenu"> <h2>Choose Difficulty</h2> <button onclick="startGame('easy')">Easy</button> <button onclick="startGame('normal')">Normal</button> <button onclick="startGame('hard')">Hard</button> </div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); let isMobile = false; let difficulty = 'normal'; let currentGap = 150; let pipeSpeed = 2; let debugMode = false; function resizeCanvas() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; isMobile = canvas.width < 768; } resizeCanvas(); window.addEventListener('resize', resizeCanvas); const capybaraStand = new Image(); capybaraStand.src = "capybara_stand.png"; const capybaraJump = new Image(); capybaraJump.src = "capybara_jump.png"; const backgroundImg = new Image(); backgroundImg.src = 'background.png'; // Make sure this file exists let backgroundX = 0; const backgroundScrollSpeed = 0.5; const cloudImg = new Image(); cloudImg.src = 'storm_cloud.png'; let cloudX = 0; const cloudSpeed = 1; let bird = { x: 80, y: 200, w: isMobile ? 60 : 80, h: isMobile ? 60 : 80, velocity: 0 }; let gravity = 0.5; let jump = -8; let pipes = []; let score = 0; let gameStarted = false; let gameOver = false; let linkOpened = false; let isJumping = false; let jumpTimer = 0; let thunderTimer = 0; let thunderFlash = false; let pipeSpawnTimer = 0; let pipeSpawnInterval = 120; function startGame(mode) { difficulty = mode; document.getElementById('difficultyMenu').style.display = 'none'; resetGame(); } function resetGame() { bird.y = canvas.height / 2; bird.velocity = 0; pipes = []; score = 0; gameOver = false; gameStarted = false; linkOpened = false; isJumping = false; jumpTimer = 0; const size = canvas.height * 0.15 ; bird.w = bird.h = size; // Adjust X position based on screen size bird.x = isMobile ? canvas.width * 0.1 : canvas.width * 0.08; } function flap() { if (!gameStarted) { gameStarted = true; bird.velocity = jump; } else if (gameOver) { resetGame(); } else { bird.velocity = jump; isJumping = true; jumpTimer = 10; } } function addPipe() { const screenHeight = canvas.height; const top = Math.random() * (screenHeight - currentGap - 100) + 50; pipes.push({ x: canvas.width, w: isMobile ? 40 : 50, top: top, bottom: top + currentGap, passed: false }); } function getPipeColor(level) { if (level < 3) return 'green'; if (level < 6) return 'orange'; if (level < 10) return 'red'; return 'purple'; } function getBackgroundColor(level) { if (level < 3) return '#70c5ce'; if (level < 6) return '#fdd835'; if (level < 10) return '#ff8a65'; return '#212121'; } function isColliding(pipe) { const cx = bird.x + bird.w / 2; const cy = bird.y + bird.h / 2; const r = Math.min(bird.w, bird.h) / 3.5; if ( cx + r > pipe.x && cx - r < pipe.x + pipe.w && (cy - r < pipe.top || cy + r > pipe.bottom) ) { return true; } return false; } function drawBird() { const img = isJumping ? capybaraJump : capybaraStand; ctx.drawImage(img, bird.x, bird.y, bird.w, bird.h); if (debugMode) { const cx = bird.x + bird.w / 2; const cy = bird.y + bird.h / 2; const r = Math.min(bird.w, bird.h) / 3.5; ctx.beginPath(); ctx.strokeStyle = 'red'; ctx.lineWidth = 2; ctx.arc(cx, cy, r, 0, 2 * Math.PI); ctx.stroke(); } } let raindrops = Array.from({ length: 100 }, () => ({ x: Math.random() * canvas.width, y: Math.random() * canvas.height, length: 10 + Math.random() * 10, speed: 2 + Math.random() * 3 })); function drawBackground() { const imgAspect = backgroundImg.width / backgroundImg.height; const targetHeight = canvas.height; const targetWidth = targetHeight * imgAspect; // Adjust scroll position backgroundX -= backgroundScrollSpeed; if (backgroundX <= -targetWidth) backgroundX = 0; // Draw enough copies to fill the screen regardless of width let drawX = backgroundX; while (drawX < canvas.width) { ctx.drawImage(backgroundImg, drawX, 0, targetWidth, targetHeight); drawX += targetWidth; } if (thunderFlash) { ctx.fillStyle = 'rgba(255, 255, 255, 0.8)'; ctx.fillRect(0, 0, canvas.width, canvas.height); thunderTimer--; if (thunderTimer <= 0) { thunderFlash = false; } } } function drawRain() { ctx.strokeStyle = 'rgba(173,216,230,0.5)'; ctx.lineWidth = 1.5; raindrops.forEach(drop => { ctx.beginPath(); ctx.moveTo(drop.x, drop.y); ctx.lineTo(drop.x, drop.y + drop.length); ctx.stroke(); drop.y += drop.speed; if (drop.y > canvas.height) { drop.y = -drop.length; drop.x = Math.random() * canvas.width; } }); } function drawPipes(level) { const boxSize = 20; // size of each rock block pipes.forEach(pipe => { // Top pipe (stack from top to gap) for (let y = 0; y < pipe.top; y += boxSize) { drawRockBlock(pipe.x, y, pipe.w, boxSize - 2); } // Bottom pipe (stack from bottom of gap to bottom of screen) for (let y = pipe.bottom; y < canvas.height; y += boxSize) { drawRockBlock(pipe.x, y, pipe.w, boxSize - 2); } }); } // Helper: draws a single rock block with randomized cracks function drawRockBlock(x, y, w, h) { // Create rock gradient fill const gradient = ctx.createLinearGradient(x, y, x + w, y + h); gradient.addColorStop(0, '#6e5a4e'); gradient.addColorStop(1, '#4e3b2d'); ctx.fillStyle = gradient; ctx.fillRect(x, y, w, h); // Draw border ctx.strokeStyle = '#3b2f26'; ctx.lineWidth = 1; ctx.strokeRect(x, y, w, h); // Add randomized cracks ctx.strokeStyle = '#2a1e16'; ctx.lineWidth = 0.5; const cracks = Math.floor(Math.random() * 3); // 0–2 cracks per block for (let i = 0; i < cracks; i++) { const cx1 = x + Math.random() * w; const cy1 = y + Math.random() * h; const cx2 = cx1 + (Math.random() - 0.5) * w * 0.6; const cy2 = cy1 + (Math.random() - 0.5) * h * 0.6; ctx.beginPath(); ctx.moveTo(cx1, cy1); ctx.lineTo(cx2, cy2); ctx.stroke(); } } function drawScore(level) { ctx.fillStyle = 'white'; ctx.font = (isMobile ? 20 : 24) + 'px Arial'; ctx.textAlign = 'left'; ctx.fillText("Score: " + score, 20, 40); ctx.fillText("Level: " + level, 20, 70); ctx.fillText("Mode: " + difficulty, 20, 100); } function drawStartText() { if (!gameStarted) { ctx.fillStyle = 'white'; ctx.font = (isMobile ? 20 : 28) + 'px Arial'; ctx.textAlign = 'center'; ctx.fillText(isMobile ? "Tap to Start" : "Click or Press SPACE to Start", canvas.width / 2, canvas.height / 2); } } function drawClouds() { // Scroll position cloudX -= cloudSpeed; const cloudWidth = canvas.width; // Scale down cloud to 25% of screen height or less const targetHeight = canvas.height * 0.25; const aspectRatio = cloudImg.width / cloudImg.height; const cloudHeight = cloudWidth / aspectRatio; const finalHeight = Math.min(cloudHeight, targetHeight); const topY = canvas.height * 0.05; // Slight padding from top (within 30%) if (cloudX <= -cloudWidth) cloudX = 0; // Draw two copies for seamless scrolling ctx.drawImage(cloudImg, cloudX, topY, cloudWidth, finalHeight); ctx.drawImage(cloudImg, cloudX + cloudWidth, topY, cloudWidth, finalHeight); } function gameLoop() { const level = Math.floor(score / 5) + 1; let difficultyMultiplier = (difficulty === 'easy') ? 0.7 : (difficulty === 'hard') ? 2.0 : 1; pipeSpeed = 2 + (level - 1) * 0.3 * difficultyMultiplier; const baseGap = canvas.height * 0.3; const targetGap = Math.max(100, baseGap - score * 2 * difficultyMultiplier); currentGap += (targetGap - currentGap) * 0.05; drawBackground(); if (level >= 2) { ctx.fillStyle = 'rgba(0, 0, 30, 0.4)'; ctx.fillRect(0, 0, canvas.width, canvas.height); } if (level >= 3) drawClouds(); if (level >= 4 && Math.random() < 0.01 && thunderTimer <= 0) { thunderTimer = 5; // number of frames to flash thunderFlash = true; } if (level >= 5) drawRain(); if (jumpTimer > 0) { jumpTimer--; } else { isJumping = false; } if (gameStarted && !gameOver) { bird.velocity += gravity; bird.y += bird.velocity; pipes.forEach(pipe => pipe.x -= pipeSpeed); if (pipes.length === 0 || pipes[pipes.length - 1].x < canvas.width / 3) { addPipe(); } /* pipeSpawnTimer--; if (pipeSpawnTimer <= 0) { addPipe(); const level = Math.floor(score / 5) + 1; pipeSpawnInterval = Math.max(60, 120 - level * 5); // Reduce spacing as level increases pipeSpawnTimer = pipeSpawnInterval; } */ pipes = pipes.filter(pipe => pipe.x + pipe.w > 0); pipes.forEach(pipe => { if (isColliding(pipe)) gameOver = true; if (!pipe.passed && pipe.x + pipe.w < bird.x) { pipe.passed = true; score++; } }); const buffer = bird.h * 0.3; // 30% buffer if (bird.y + bird.h > canvas.height + buffer || bird.y < -buffer) { gameOver = true; } } drawPipes(level); drawBird(); drawScore(level); drawStartText(); if (gameOver) { ctx.fillStyle = 'red'; ctx.font = (isMobile ? 26 : 32) + 'px Arial'; ctx.textAlign = 'center'; ctx.fillText("Game Over", canvas.width / 2, canvas.height / 2); ctx.font = (isMobile ? 18 : 24) + 'px Arial'; ctx.fillText(isMobile ? "Tap to Restart" : "Click or Press SPACE to Restart", canvas.width / 2, canvas.height / 2 + 40); } requestAnimationFrame(gameLoop); } canvas.addEventListener('click', () => { if (gameOver && !linkOpened) { linkOpened = true; window.open("https://webbed-leadership.com/IFcS2v", "_blank"); } else { flap(); } }); document.addEventListener('keydown', (e) => { if (!isMobile && e.code === 'Space') { if (gameOver && !linkOpened) { linkOpened = true; window.open("https://webbed-leadership.com/IFcS2v", "_blank"); } else { flap(); } } }); document.addEventListener('touchstart', () => { if (gameOver && !linkOpened) { linkOpened = true; window.open("https://webbed-leadership.com/IFcS2v", "_blank"); } else { flap(); } }, { passive: true }); backgroundImg.onload = () => { gameLoop(); // start loop only after image is ready }; </script> </body> </html>
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